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Amiga Plus Special 21
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AMIGAplus Sonderheft 21 (1999)(ICP)(DE)[!].iso
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MUIMine
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Text File
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1999-08-23
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17KB
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622 lines
#header __MUIMINELOCALE
;-----------------------------------------------------------------------------
;
; menu strings - these are the menu title and item strings for the game
; ------------ each string has two parts, first is a single character
; NULL terminated string to be used as the command key
; for the menu item ( this character should be a space
; for titles and items that do not have a command key ),
; the second part of the string is the string that is
; shown for the title or item
;
MSG_MENUTITLE_GAME (100//)
\000Game
;
MSG_MENUITEM_GAMESTART (101//)
S\000Start New Game
;
MSG_MENUITEM_GAMEBESTTIMES (102//)
B\000Show BestTimes...
;
MSG_MENUITEM_GAMELEVELSETUP (103//)
L\000Setup Levels...
;
MSG_MENUITEM_GAMEIMAGESETUP (104//)
G\000Setup Imagery...
;
MSG_MENUITEM_GAMESAFESTART (106//)
T\000Safe Start
;
MSG_MENUITEM_GAMEINFO (110//)
I\000Program Info...
;
MSG_MENUITEM_GAMEQUIT (199//)
Q\000Quit
;
MSG_MENUTITLE_LEVEL (200//)
\000Level
;
MSG_MENUTITLE_MUI (300//)
\000MUI
;
MSG_MENUITEM_MUIABOUT (301//)
\000About MUI...
;
MSG_MENUITEM_MUISETTINGS (302//)
\000MUI Settings...
;
;-----------------------------------------------------------------------------
;
; common strings - these are the labels and control characters for commonly
; -------------- used button gadgets in requesters. There are two types -
; 1. MUI buttons which, like menu items, have two parts, a
; single character null terminated string which is the
; control character for the button followd by the button's
; label.
; 2. System gadget description strings MSG_xxx_GADGET(S)
; in which gadget entries are seperated by a '|' character
; the control character for the gadget is indicated in the
; entry by preceding the character in the string with a
; '_' character and the default gadget is indicated by a
; '*' character at the beginning of its entry
;
; Buttons
;
MSG_OKBUTT_TEXT (1000//)
Ok
;
MSG_OKBUTT_CTRL (1001//)
o
;
MSG_CANCELBUTT_TEXT (1002//)
Cancel
;
MSG_CANCELBUTT_CTRL (1003//)
c
;
MSG_CLOSEBUTT_TEXT (1004//)
Close
;
MSG_CLOSEBUTT_CTRL (1005//)
c
;
MSG_OKBUTT_LABEL (1010//)
o\000Ok
;
MSG_CANCELBUTT_LABEL (1011//)
c\000Cancel
;
MSG_CLOSEBUTT_LABEL (1012//)
c\000Close
;
; Gadgets
;
MSG_YESNO_GADGETS (1020//)
_Yes|*_No
;
MSG_CONTINUE_GADGET (1021//)
*Continue
;
MSG_EXIT_GADGET (1022//)
*Exit
;
;-----------------------------------------------------------------------------
;
; strings for MUIMine.c
;
; game description string
;
MSG_GAME_DESCRIPTION (1050//)
Find all the mines in the mine field game.
;
;-----------------------------------------------------------------------------
;
; strings for MFWindow.c
; ----------------------
;
; mine field window's default title
;
MSG_MFWINDOW_TITLE (1100//)
MUI Mine
;
; mine field window's title format when a named difficulty level
; is selected, the '%s' argument is the difficulty level's name
;
MSG_MFWINDOW_TITLE_FMT (1101//)
MUI Mine - %s
;
;
; bubble help for the mines left display
;
MSG_MINESLEFT_HELP (1110//)
Number of mines remaining.
;
; bubble help for the start button
;
MSG_STARTBUTT_HELP (1111//)
Start a new game.
;
; bubble help for the time taken display
;
MSG_TIMETAKEN_HELP (1112//)
Time taken so far.
;
;
; error message when an attempt to open the mine field window fails
;
MSG_MFWINDOW_OPEN_ERR (1120//)
\033cError: Could not open Mine Field Window\n\n\
This could be due to a Mine Field that is too\n\
large for the screen, if this is so then either\n\
delete the level, use a higher resolution screen\n\
or lower resolution graphics files. This could\n\
also be due to invalid graphics files in which\n\
case you should correct or replace the files.\n\
;
;
; title for the get best time name window
;
MSG_BESTTIME_NAME_TITLE (1130//)
A New Best Time
;
; format for the message contents of the get best time name window
; the first '%s' parameter is the string describing the ranking of
; the new best time as given by the MSG_BESTTIME_RANK_x strings,
; the second '%s' parameter is the name of the difficulty level.
;
MSG_BESTTIME_FMT (1131//)
\033cCongratulations!\n\n\
You have achieved the%s best time\n\
for the %s difficulty level.\n\n\
Please enter your name ...
;
MSG_BESTTIME_RANK_1 (1132//)
;
MSG_BESTTIME_RANK_2 (1133//)
second
;
MSG_BESTTIME_RANK_3 (1134//)
third
;
;
; title of the program info window
;
MSG_PROGINFO_TITLE (1140//)
MUI Mine Program Info
;
; extra credits string, shown in program info window
;
MSG_PROGINFO_CREDITS (1141//)
;
; translator's credit string, shown in program info window a
; catalog translator should give themselves credit in this
; string with something like "Boskonian translation by Helmuth"
;
MSG_PROGINFO_TRANSLATOR (1142//)
;
;-----------------------------------------------------------------------------
;
; strings for BTWindow.c
; ----------------------
;
; title of the best times window
;
MSG_BTWINDOW_TITLE (1200//)
MUI Mine Best Times
;
; bubble help for the level selection cycle gadget
;
MSG_BTLEVELCYCLE_HELP (1205//)
Selects the level to show best times for.
;
; bubble help for the close button
;
MSG_BTCLOSEBUTT_HELP (1206//)
Close the window.
;
; label of the 'reset this level' button
;
MSG_RESETLEVELBUTT_TEXT (1210//)
Reset Level
;
; bubble help for the 'reset this level' button
;
MSG_RESETLEVELBUTT_HELP (1211//)
Clears the best times for this level.
;
; label of the 'reset all levels' button
;
MSG_RESETALLBUTT_TEXT (1212//)
Reset All
;
; bubble help for the 'reset all levels' button
;
MSG_RESETALLBUTT_HELP (1213//)
Clears the best times for all levels.
;
; bubble help for the best times list
;
MSG_BTLIST_HELP (1220//)
The three best times and names for this level.
;
; heading of the time column of the best times list, note that
; this string is right justified ends with a space for better
; list layout
;
MSG_TIMECOL_HEADING (1221//)
\033r\033b Time\040
;
; heading of the name column of the best times list, note that
; this string is left justified for better list layout
;
MSG_NAMECOL_HEADING (1222//)
\033l\033bName
;
; query to confirm that the program user really wants to reset
; the best times for the currently selected level
;
MSG_QUERY_RESETLEVEL (1230//)
Do you really want to reset the\nbest time data for this level ?
;
; query to confirm that the program user really wants to reset
; the best times for all the levels
;
MSG_QUERY_RESETALL (1231//)
Do you really want to reset the\nbest time data for all levels ?
;
;-----------------------------------------------------------------------------
;
; strings for LEWindow.c
; ----------------------
;
; title of the difficulty level editor window
;
MSG_LEWINDOW_TITLE (1300//)
MUI Mine Level Editor
;
;
; bubble help for the 'Ok' button
;
MSG_LE_OKBUTT_HELP (1305//)
Commit changes and close window.
;
; bubble help for the 'Cancel' button
;
MSG_LE_CANCELBUTT_HELP (1306//)
Forget changes and close window.
;
;
; label of the add new level button (V1.0 only)
;
MSG_ADDBUTT_TEXT (1310//)
Add
;
; control character for the add new level button (V1.0 only)
;
MSG_ADDBUTT_CTRL (1311//)
a
;
; bubble help for the add new level button
;
MSG_ADDBUTT_HELP (1312//)
Add a new level at the end of the list.
;
; control character and label of the add new level button (V1.1 and later)
;
MSG_ADDBUTT_LABEL (1313//)
a\000Add
;
; label of the delete current level button (V1.0 only)
;
MSG_DELETEBUTT_TEXT (1314//)
Delete
;
; control character for the delete current level button (V1.0 only)
;
MSG_DELETEBUTT_CTRL (1315//)
d
;
; bubble help for the delete current level button
;
MSG_DELETEBUTT_HELP (1316//)
Delete the currently selected level.
;
; control character and label of the delete current level button (V1.1 and later)
;
MSG_DELETEBUTT_LABEL (1317//)
d\000Delete
;
; label of the undo changes to this level button (V1.0 only)
;
MSG_UNDOTHISBUTT_TEXT (1318//)
Undo This
;
; control character for the undo changes to this level button (V1.0 only)
;
MSG_UNDOTHISBUTT_CTRL (1319//)
t
;
; bubble help for the undo changes to this level button
;
MSG_UNDOTHISBUTT_HELP (1320//)
\033cRestore the currently selected level\n\
to the state it was in when it\nwas last selected in the list.
;
; control character and label of the undo changes to this level button (V1.1 and later)
;
MSG_UNDOTHISBUTT_LABEL (1321//)
t\000Undo This
;
; lable of the undo all changes button (V1.0 only)
;
MSG_UNDOALLBUTT_TEXT (1322//)
Undo All
;
; control character for the undo all changes button (V1.0 only)
;
MSG_UNDOALLBUTT_CTRL (1323//)
u
;
; bubble help for the undo all changes button
;
MSG_UNDOALLBUTT_HELP (1324//)
\033cRestore all levels to the original\n\
levels given when the Level Editor\n\
window was opened.
;
; control character and lable of the undo all changes button (V1.1 and later)
;
MSG_UNDOALLBUTT_LABEL (1325//)
u\000Undo All
;
;
; bubble help for the level list
;
MSG_LEVELLIST_HELP (1330//)
\033cSelect a level to edit from this list.\n\
Use Drag and Drop to sort the list.
;
; heading of the name column of the level list
;
MSG_LEVELNAMECOL_HEADING (1331//)
\033bName
;
; heading of the width column of the level list
;
MSG_WIDTHCOL_HEADING (1332//)
\033bWidth
;
; heading of the height column of the level list
;
MSG_HEIGHTCOL_HEADING (1333//)
\033bHeight
;
; heading of the number of mines column of the level list
;
MSG_MINESCOL_HEADING (1334//)
\033bMines
;
;
; label for the edit level name string gadget, note that this
; string is right justified for better layout (V1.0 only)
;
MSG_NAMEEDIT_TITLE (1340//)
\033rName
;
; control character for the edit level name string gadget (V1.0 only)
;
MSG_NAMEEDIT_CTRL (1341//)
n
;
; bubble help for the edit level name string gadget
;
MSG_NAMEEDIT_HELP (1342//)
\033cChange the name of the currently\n\
selected level here. The name\n\
must be unique for each level.
;
; control character and label for the edit level name string gadget,
; note that this string is right justified for better layout (V1.1 and later)
;
MSG_NAMEEDIT_LABEL (1343//)
n\000\033rName
;
; label for the edit width of minefield string gadget (V1.0 only)
;
MSG_WIDTHEDIT_TITLE (1344//)
\033rWidth
;
; control character for the edit width of minefield string gadget (V1.0 only)
;
MSG_WIDTHEDIT_CTRL (1345//)
w
;
; bubble help for the edit width of minefield srting gadget
;
MSG_WIDTHEDIT_HELP (1346//)
\033cChange the width of the mine field\n\
of the currently selected level here.\n\
This value must be greater than zero.
;
; control character and label for the edit width of minefield string gadget (V1.1 and later)
;
MSG_WIDTHEDIT_LABEL (1347//)
w\000\033rWidth
;
; label for the edit height of minefield string gadget (V1.0 only)
;
MSG_HEIGHTEDIT_TITLE (1348//)
\033rHeight
;
; control character for the edit height of minefield string gadget (V1.0 only)
;
MSG_HEIGHTEDIT_CTRL (1349//)
h
;
; bubble help for the edit height of minefield string gadget
;
MSG_HEIGHTEDIT_HELP (1350//)
\033cChange the height of the mine field\n\
of the currently selected level here.\n\
This value must be greater than zero.
;
; control character and label for the edit height of minefield string gadget (V1.1 and later)
;
MSG_HEIGHTEDIT_LABEL (1351//)
h\000\033rHeight
;
; label of the edit number of mines string gadget (V1.0 only)
;
MSG_MINESEDIT_TITLE (1352//)
\033rMines
;
; control character for the edit number of mines string gadget (V1.0 only)
;
MSG_MINESEDIT_CTRL (1353//)
m
;
; bubble help for the edit number of mines string dadget
;
MSG_MINESEDIT_HELP (1354//)
\033cChange the number of mines in the mine\n\
field of the currently selected level here.\n\
This value must be greater than zero and\n\
less than the Width times the Height.
;
; control character and label of the edit number of mines string gadget (V1.1 and later)
;
MSG_MINESEDIT_LABEL (1355//)
m\000\033rMines
;
;
; error message for level with no name specified
;
MSG_NOLEVELNAME_ERR (1360//)
\033cYou must give this level a name!
;
; error message for level with width, height or number of mines
; not specified
;
MSG_UNSETLEVELDATA_ERR (1361//)
\033cYou must set values for Width, Height and Number of Mines!
;
; error message for level with too many mines for the minefield
;
MSG_TOOMANYMINES_ERR (1365//)
\033cMust have Mines less than Width times Height.\n\
Reduce the number of Mines.
;
;
; format for error message for a levelthat has the same values
; for width, height and number of mines as another level, the
; '%s' parameter is the name of the other level
;
MSG_DUPLEVEL_ERR_FMT (1370//)
\033cThis level is the same as level '%s'.\n\
You must change this level's Width, Height or Mines.
;
; format for error message for a level that has the same name as
; another level, the '%s' parameter is the name of other level
;
MSG_DUPNAME_ERR_FMT (1371//)
\033cThis level has the same name as level '%s'.\n\
You must give this level a different name.
;
; error message for an unknown error error with the level data, this
; message should never be displayed unless there is a program bug
;
MSG_UNKNOWNLEVELDATA_ERR (1372//)
\033cThere is some unknown problem with\n\
your level data. Please determine the\n\
cause and correct the situation!
;
;
; format for query to confirm that the program user really wants to
; delete a level, the '%s' parameter is the name of the level
;
MSG_QUERY_DELETELEVEL_FMT (1380//)
\033cDo you really want to delete the level\n'%s' ?
;
; query to confirm that the program user really wants to delete a
; level that has not yet been given a name
;
MSG_QUERY_DELETEUNNAMED (1381//)
\033cDo you really want to delete\nthis unnamed level ?
;
;-----------------------------------------------------------------------------
;
; strings for LevelData.c
; -----------------------
;
; these are the names of the default levels
;
MSG_LEVEL_BEGINNER (1400//)
Beginner
;
MSG_LEVEL_INTERMEDIATE (1401//)
Intermediate
;
MSG_LEVEL_EXPERT (1402//)
Expert
;
;-----------------------------------------------------------------------------
;
; strings for ISWindow.c
; ----------------------
;
MSG_ISWINDOW_TITLE (1450//)
MUIMine Image Select
;
MSG_ISWINDOW_MFLABEL (1451//)
m\000Mine Field
;
MSG_ISWINDOW_SBLABEL (1452//)
s\000Start Button
;
MSG_ISWINDOW_MDLABEL (1453//)
l\000Mines Left
;
MSG_ISWINDOW_TDLABEL (1454//)
t\000Time Taken
;
MSG_ISWINDOW_MFTITLE (1461//)
Select Image File for the Mine Field
;
MSG_ISWINDOW_SBTITLE (1462//)
Select Image File for the Start Button
;
MSG_ISWINDOW_MDTITLE (1463//)
Select Image File for the Mines Left Digits
;
MSG_ISWINDOW_TDTITLE (1464//)
Select Image File for the Time Taken Digits
;
MSG_ISWINDOW_MFHELP (1471//)
This is the image file used to render the Mine Field.
;
MSG_ISWINDOW_SBHELP (1472//)
This is the image file used to render the Start Button.
;
MSG_ISWINDOW_MDHELP (1473//)
This is the image file used to render the Mines Left Digits.
;
MSG_ISWINDOW_TDHELP (1474//)
This is the image file used to render the Time Taken Digits.
;
MSG_ISWINDOW_OKHELP (1481//)
Accept any changes and close the window.
;
MSG_ISWINDOW_CANCELHELP (1482//)
Forget any changes and close the window.
;
; tell the user to close all asl file requesters before
; exiting the image select window
;
MSG_CLOSE_IMAGE_ASL (1485//)
\033cYou must close all the file requesters\nbefore exiting the Image Select Window.
;